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    Enum ShadowMapDebugMode

    Shadow Maps Debug Mode.

    Namespace: UnityEngine.Rendering.HighDefinition
    Syntax
    [GenerateHLSL(PackingRules.Exact, true, false, false, 1, false, false, false, -1, "C:\\temp\\com.unity.render-pipelines.high-definition@11.0\\Packages\\com.unity.render-pipelines.high-definition\\Runtime\\Debug\\LightingDebug.cs")]
    public enum ShadowMapDebugMode

    Fields

    Name Description Value
    None

    No Shadow Maps debug.

    0
    VisualizePunctualLightAtlas

    Display punctual lights shadow atlas as an overlay.

    1
    VisualizeDirectionalLightAtlas

    Display directional light shadow atlas as an overlay.

    2
    VisualizeAreaLightAtlas

    Display area lights shadow atlas as an overlay.

    3
    VisualizeCachedPunctualLightAtlas

    Display punctual lights cached shadow atlas as an overlay.

    4
    VisualizeCachedAreaLightAtlas

    Display area lights cached shadow atlas as an overlay.

    5
    VisualizeShadowMap

    Display a single light shadow map as an overlay.

    6
    SingleShadow

    Replace rendering with a black and white view of the shadow of a single light in the scene.

    7
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    on 18 October 2021