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    Ray-Traced Contact Shadows

    Ray-Traced Contact Shadows is a ray tracing feature in the High Definition Render Pipeline (HDRP). It is an alternative to HDRP's Contact Shadow technique that uses a more accurate ray-traced solution that can use off-screen data.

    Without Contact shadows

    Contact shadows

    Ray-traced contact shadows

    For information about ray tracing in HDRP, and how to set up your HDRP Project to support ray tracing, see Getting started with ray tracing.

    Using Ray-Traced Contact Shadows

    Because this feature is an alternative to the Contact Shadows Volume override, the initial setup is very similar. To setup ray-traced contact shadows, first follow the Enabling Contact Shadows and Using Contact Shadows steps. After you setup the Contact Shadows override, to make it use ray tracing:

    1. In the Frame Settings for your Cameras, enable Ray Tracing.
    2. HDRP calculates ray-traced contact shadows on a per-light basis. This means you need to enable it for each light.
    3. Select a Light and, in the Inspector, go to Shadows > Contact Shadows and tick the Enable checkbox. This exposes the Ray Tracing property.
    4. Enable the Ray Tracing checkbox.

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    on 27 September 2021