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    Enum DebugViewVarying

    Debug View for attributes interpolated from vertex to pixel shader.

    Namespace: UnityEngine.Rendering.HighDefinition.Attributes
    Syntax
    [GenerateHLSL(PackingRules.Exact, true, false, false, 1, false, false, false, -1, "/Users/robje/Library/Application Support/unity/editor/documentation/build/com.unity.render-pipelines.high-definition@13.1/Packages/com.unity.render-pipelines.high-definition/Runtime/Debug/MaterialDebug.cs")]
    public enum DebugViewVarying

    Fields

    Name Description Value
    None

    No interpolator debug.

    Texcoord0

    Display texture coordinate 0.

    Texcoord1

    Display texture coordinate 1.

    Texcoord2

    Display texture coordinate 2.

    Texcoord3

    Display texture coordinate 3.

    VertexBitangentWS

    Display bi-tangent in world space.

    VertexColor

    Display vertex color.

    VertexColorAlpha

    Display vertex color alpha.

    VertexNormalWS

    Display vertex normal in world space.

    VertexTangentWS

    Display tangent in world space.

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