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    Enum DebugMipMapModeTerrainTexture

    Terrain mip map debug mode.

    Namespace: UnityEngine.Rendering.HighDefinition
    Syntax
    [GenerateHLSL(PackingRules.Exact, true, false, false, 1, false, false, false, -1, "/Users/robje/Library/Application Support/unity/editor/documentation/build/com.unity.render-pipelines.high-definition@13.1/Packages/com.unity.render-pipelines.high-definition/Runtime/Debug/MipMapDebug.cs")]
    public enum DebugMipMapModeTerrainTexture

    Fields

    Name Description Value
    Control

    Control debug.

    Layer0

    Layer 0 debug.

    Layer1

    Layer 1 debug.

    Layer2

    Layer 2 debug.

    Layer3

    Layer 3 debug.

    Layer4

    Layer 4 debug.

    Layer5

    Layer 5 debug.

    Layer6

    Layer 6 debug.

    Layer7

    Layer 7 debug.

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