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    Enum DebugViewProperties

    Debug view for material properties.

    Namespace: UnityEngine.Rendering.HighDefinition.Attributes
    Syntax
    [GenerateHLSL(PackingRules.Exact, true, false, false, 1, false, false, false, -1, "C:\\temp\\com.unity.render-pipelines.high-definition@14.0\\Packages\\com.unity.render-pipelines.high-definition\\Runtime\\Debug\\MaterialDebug.cs")]
    public enum DebugViewProperties

    Fields

    Name Description Value
    None

    No property debug.


    0
    Tessellation

    Display materials with tessellation.


    16
    PixelDisplacement

    Display materials with pixel displacement.


    17
    VertexDisplacement

    Display materials with vertex displacement.


    18
    TessellationDisplacement

    Display materials with tessellation displacement.


    19
    DepthOffset

    Display materials with depth offset.


    20
    Lightmap

    Display materials with Lightmaps.


    21
    Instancing

    Display materials using instancing.


    22
    DeferredMaterials

    Display deferred/forward shading capable materials.


    23
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    on 21 July 2023