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    Enum LocalVolumetricFogFalloffMode

    Falloff mode for the local volumetric fog blend distance.

    Namespace: UnityEngine.Rendering.HighDefinition
    Syntax
    [GenerateHLSL(PackingRules.Exact, true, false, false, 1, false, false, false, -1, "C:\\temp\\com.unity.render-pipelines.high-definition@14.0\\Packages\\com.unity.render-pipelines.high-definition\\Runtime\\Lighting\\VolumetricLighting\\HDRenderPipeline.VolumetricLighting.cs")]
    public enum LocalVolumetricFogFalloffMode

    Fields

    Name Description Value
    Linear

    Fade using a linear function.


    0
    Exponential

    Fade using an exponential function.


    1
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    on 31 July 2023