Enum LocalVolumetricFogFalloffMode
Falloff mode for the local volumetric fog blend distance.
Namespace: UnityEngine.Rendering.HighDefinition
Syntax
[GenerateHLSL(PackingRules.Exact, true, false, false, 1, false, false, false, -1, "C:\\temp\\com.unity.render-pipelines.high-definition@14.0\\Packages\\com.unity.render-pipelines.high-definition\\Runtime\\Lighting\\VolumetricLighting\\HDRenderPipeline.VolumetricLighting.cs")]
public enum LocalVolumetricFogFalloffMode
Fields
| Name | Description | Value |
|---|---|---|
| Linear | Fade using a linear function. |
0 |
| Exponential | Fade using an exponential function. |
1 |