docs.unity.cn
    Show / Hide Table of Contents

    Enum ShadowMapDebugMode

    Shadow Maps Debug Mode.

    Namespace: UnityEngine.Rendering.HighDefinition
    Syntax
    [GenerateHLSL(PackingRules.Exact, true, false, false, 1, false, false, false, -1, "C:\\temp\\com.unity.render-pipelines.high-definition@14.0\\Packages\\com.unity.render-pipelines.high-definition\\Runtime\\Debug\\LightingDebug.cs")]
    public enum ShadowMapDebugMode

    Fields

    Name Description Value
    None

    No Shadow Maps debug.


    0
    VisualizePunctualLightAtlas

    Display punctual lights shadow atlas as an overlay.


    1
    VisualizeDirectionalLightAtlas

    Display directional light shadow atlas as an overlay.


    2
    VisualizeAreaLightAtlas

    Display area lights shadow atlas as an overlay.


    3
    VisualizeCachedPunctualLightAtlas

    Display punctual lights cached shadow atlas as an overlay.


    4
    VisualizeCachedAreaLightAtlas

    Display area lights cached shadow atlas as an overlay.


    5
    VisualizeShadowMap

    Display a single light shadow map as an overlay.


    6
    SingleShadow

    Replace rendering with a black and white view of the shadow of a single light in the scene.


    7
    Back to top Copyright © 2023 Unity Technologies — Terms of use
    Generated by DocFX
    on 17 July 2023