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    Underwater view

    To view non-infinite water surfaces from underwater, you have to specify a collider. You can either use the box collider HDRP automatically provides or select a box collider in the scene to use for this purpose.

    To view infinite water surfaces from underwater, you have to specify a Volume Depth.

    If you look directly upward at the water surface from below, you may see a square border around the scene view. This is normal. It is because HDRP can only use screenspace data underwater.

    Additional resources

    • Settings and properties related to the Water System
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    on 07 July 2023