Class LiftGammaGain
A volume component that holds settings for the Lift, Gamma, Gain effect.
Inherited Members
UnityEngine.Rendering.VolumeComponent.TryGetRevertMethodForFieldName(UnityEditor.SerializedProperty, System.Action<UnityEditor.SerializedProperty>)
UnityEngine.Rendering.VolumeComponent.GetSourceTerm()
UnityEngine.Rendering.VolumeComponent.TryGetApplyMethodForFieldName(UnityEditor.SerializedProperty, System.Action<UnityEditor.SerializedProperty>)
UnityEngine.Rendering.VolumeComponent.GetSourceName(UnityEngine.Component)
Namespace: UnityEngine.Rendering.HighDefinition
Syntax
[Serializable]
[VolumeComponentMenu("Post-processing/Lift, Gamma, Gain")]
[SupportedOnRenderPipeline(typeof(HDRenderPipelineAsset))]
public sealed class LiftGammaGain : VolumeComponent, IApplyRevertPropertyContextMenuItemProvider, IPostProcessComponent
Fields
gain
Controls the highlights of the render.
Declaration
public Vector4Parameter gain
Field Value
Type | Description |
---|---|
Vector4Parameter |
gamma
Controls the mid-range tones of the render with a power function.
Declaration
public Vector4Parameter gamma
Field Value
Type | Description |
---|---|
Vector4Parameter |
lift
Controls the dark tones of the render.
Declaration
public Vector4Parameter lift
Field Value
Type | Description |
---|---|
Vector4Parameter |
Methods
IsActive()
Tells if the effect needs to be rendered or not.
Declaration
public bool IsActive()
Returns
Type | Description |
---|---|
Boolean |
|