Class LightCluster
A volume component that holds settings for the ray tracing light cluster.
Inherited Members
UnityEngine.Rendering.VolumeComponent.TryGetRevertMethodForFieldName(UnityEditor.SerializedProperty, System.Action<UnityEditor.SerializedProperty>)
UnityEngine.Rendering.VolumeComponent.GetSourceTerm()
UnityEngine.Rendering.VolumeComponent.TryGetApplyMethodForFieldName(UnityEditor.SerializedProperty, System.Action<UnityEditor.SerializedProperty>)
UnityEngine.Rendering.VolumeComponent.GetSourceName(UnityEngine.Component)
Namespace: UnityEngine.Rendering.HighDefinition
Syntax
[Serializable]
[VolumeComponentMenu("Ray Tracing/Light Cluster")]
[SupportedOnRenderPipeline(typeof(HDRenderPipelineAsset))]
public sealed class LightCluster : VolumeComponent, IApplyRevertPropertyContextMenuItemProvider
Constructors
LightCluster()
Default constructor for the light cluster volume component.
Declaration
public LightCluster()
Fields
cameraClusterRange
Controls the range of the cluster around the camera in meters.
Declaration
[Tooltip("Controls the range of the cluster around the camera in meters.")]
public MinFloatParameter cameraClusterRange
Field Value
Type | Description |
---|---|
MinFloatParameter |