Enum LocalVolumetricFogBlendingMode
Local volumetric fog blending mode.
Namespace: UnityEngine.Rendering.HighDefinition
Syntax
[GenerateHLSL(PackingRules.Exact, true, false, false, 1, false, false, false, -1, "C:\\temp\\com.unity.render-pipelines.high-definition@15.0\\Packages\\com.unity.render-pipelines.high-definition\\Runtime\\Lighting\\VolumetricLighting\\HDRenderPipeline.VolumetricLighting.cs")]
public enum LocalVolumetricFogBlendingMode
Fields
Name | Description | Value |
---|---|---|
Overwrite | Replace the current fog, it is similar to disabling the blending. |
0 |
Additive | Additively blend fog volumes. This is the default behavior. |
1 |
Multiply | Multiply the fog values when doing the blending. This is useful to make the fog density relative to other fog volumes. |
2 |
Min | Performs a minimum operation when blending the volumes. |
3 |
Max | Performs a maximum operation when blending the volumes. |
4 |