Class MicroShadowing
A volume component that holds settings for the Micro Shadows effect.
Inherited Members
UnityEngine.Rendering.VolumeComponent.TryGetRevertMethodForFieldName(UnityEditor.SerializedProperty, System.Action<UnityEditor.SerializedProperty>)
UnityEngine.Rendering.VolumeComponent.GetSourceTerm()
UnityEngine.Rendering.VolumeComponent.TryGetApplyMethodForFieldName(UnityEditor.SerializedProperty, System.Action<UnityEditor.SerializedProperty>)
UnityEngine.Rendering.VolumeComponent.GetSourceName(UnityEngine.Component)
Namespace: UnityEngine.Rendering.HighDefinition
Syntax
[Serializable]
[VolumeComponentMenu("Shadowing/Micro Shadows")]
[SupportedOnRenderPipeline(typeof(HDRenderPipelineAsset))]
public class MicroShadowing : VolumeComponent, IApplyRevertPropertyContextMenuItemProvider
Fields
enable
When enabled, HDRP processes Micro Shadows for this Volume.
Declaration
[Tooltip("Enables micro shadows for directional lights.")]
[DisplayInfo(name = "State")]
public BoolParameter enable
Field Value
Type | Description |
---|---|
BoolParameter |
opacity
Controls the opacity of the micro shadows.
Declaration
[Tooltip("Controls the opacity of the micro shadows.")]
public ClampedFloatParameter opacity
Field Value
Type | Description |
---|---|
ClampedFloatParameter |