Class ScreenSpaceRefraction
A volume component that holds settings for the Screen Space Refraction effect.
Inherited Members
UnityEngine.Rendering.VolumeComponent.TryGetRevertMethodForFieldName(UnityEditor.SerializedProperty, System.Action<UnityEditor.SerializedProperty>)
UnityEngine.Rendering.VolumeComponent.GetSourceTerm()
UnityEngine.Rendering.VolumeComponent.TryGetApplyMethodForFieldName(UnityEditor.SerializedProperty, System.Action<UnityEditor.SerializedProperty>)
UnityEngine.Rendering.VolumeComponent.GetSourceName(UnityEngine.Component)
Namespace: UnityEngine.Rendering.HighDefinition
Syntax
[Serializable]
[VolumeComponentMenu("Lighting/Screen Space Refraction")]
[SupportedOnRenderPipeline(typeof(HDRenderPipelineAsset))]
public class ScreenSpaceRefraction : VolumeComponent, IApplyRevertPropertyContextMenuItemProvider
Fields
screenFadeDistance
Controls the distance at which HDRP fades out Screen Space Refraction near the edge of the screen. A value near 0 indicates a small fade distance at the edges, while increasing the value towards one will start the fade closer to the center of the screen.
Declaration
[Tooltip("Controls the distance at which HDRP fades out SSR near the edge of the screen.")]
public ClampedFloatParameter screenFadeDistance
Field Value
Type | Description |
---|---|
ClampedFloatParameter |