Class VisualEnvironment
Visual Environment Volume Component. This component setups the sky used for rendering as well as the way ambient probe should be computed.
Inherited Members
UnityEngine.Rendering.VolumeComponent.TryGetRevertMethodForFieldName(UnityEditor.SerializedProperty, System.Action<UnityEditor.SerializedProperty>)
UnityEngine.Rendering.VolumeComponent.GetSourceTerm()
UnityEngine.Rendering.VolumeComponent.TryGetApplyMethodForFieldName(UnityEditor.SerializedProperty, System.Action<UnityEditor.SerializedProperty>)
UnityEngine.Rendering.VolumeComponent.GetSourceName(UnityEngine.Component)
Namespace: UnityEngine.Rendering.HighDefinition
Syntax
[Serializable]
[VolumeComponentMenu("Visual Environment")]
[SupportedOnRenderPipeline(typeof(HDRenderPipelineAsset))]
public sealed class VisualEnvironment : VolumeComponent, IApplyRevertPropertyContextMenuItemProvider
Fields
cloudType
Type of clouds that should be used for rendering.
Declaration
public NoInterpIntParameter cloudType
Field Value
Type | Description |
---|---|
NoInterpIntParameter |
skyAmbientMode
Defines the way the ambient probe should be computed.
Declaration
public SkyAmbientModeParameter skyAmbientMode
Field Value
Type | Description |
---|---|
SkyAmbientModeParameter |
skyType
Type of sky that should be used for rendering.
Declaration
[Header("Sky")]
public NoInterpIntParameter skyType
Field Value
Type | Description |
---|---|
NoInterpIntParameter |
windOrientation
Controls the global orientation of the wind relative to the X world vector.
Declaration
[Header("Wind")]
public ClampedFloatParameter windOrientation
Field Value
Type | Description |
---|---|
ClampedFloatParameter |
windSpeed
Controls the global wind speed in kilometers per hour.
Declaration
public FloatParameter windSpeed
Field Value
Type | Description |
---|---|
FloatParameter |