Enum WaterCurrentDebugMode
Controls which part of the simulation is used for the current debug mode.
Namespace: UnityEngine.Rendering.HighDefinition
Syntax
[GenerateHLSL(PackingRules.Exact, true, false, false, 1, false, false, false, -1, "C:\\temp\\com.unity.render-pipelines.high-definition@15.0\\Packages\\com.unity.render-pipelines.high-definition\\Runtime\\Water\\WaterSystemDef.cs")]
public enum WaterCurrentDebugMode
Fields
Name | Description | Value |
---|---|---|
Large | The debug mode will display the current of the large water simulation. |
0 |
Ripples | The debug mode will display the current of the ripples simulation. |
1 |