Enum WaterMaskDebugMode
Controls which channel of the water mask is displayed.
Namespace: UnityEngine.Rendering.HighDefinition
Syntax
[GenerateHLSL(PackingRules.Exact, true, false, false, 1, false, false, false, -1, "C:\\temp\\com.unity.render-pipelines.high-definition@15.0\\Packages\\com.unity.render-pipelines.high-definition\\Runtime\\Water\\WaterSystemDef.cs")]
public enum WaterMaskDebugMode
Fields
Name | Description | Value |
---|---|---|
RedChannel | The red channel of the water mask is displayed in gray scale. |
0 |
GreenChannel | The green channel of the water mask is displayed in gray scale. |
1 |
BlueChannel | The blue channel of the water mask is displayed in gray scale. |
2 |