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    Enum CameraClampMode

    Determine how the component of the motion vectors coming from the camera are clamped.

    Namespace: UnityEngine.Rendering.HighDefinition
    Syntax
    public enum CameraClampMode

    Fields

    Name Description Value
    None

    Camera derived motion vectors are not treated differently.


    0
    Rotation

    Clamp camera rotation separately.


    1
    Translation

    Clamp camera rotation separately.


    2
    SeparateTranslationAndRotation

    Clamp camera rotation and translation separately.


    3
    FullCameraMotionVector

    Clamp the motion vectors coming from the camera entirely (translation and rotation included).


    4
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