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    Enum CustomPass.RenderQueueType

    Render Queue filters for the DrawRenderers custom pass

    Namespace: UnityEngine.Rendering.HighDefinition
    Syntax
    public enum RenderQueueType

    Fields

    Name Description Value
    OpaqueNoAlphaTest

    Opaque GameObjects without alpha test only.


    0
    OpaqueAlphaTest

    Opaque GameObjects with alpha test only.


    1
    AllOpaque

    All opaque GameObjects.


    2
    AfterPostProcessOpaque

    Opaque GameObjects that use the after post process render pass.


    3
    PreRefraction

    Transparent GameObjects that use the the pre refraction render pass.


    4
    Transparent

    Transparent GameObjects that use the default render pass.


    5
    LowTransparent

    Transparent GameObjects that use the low resolution render pass.


    6
    AllTransparent

    All Transparent GameObjects.


    7
    AllTransparentWithLowRes

    Transparent GameObjects that use the Pre-refraction, Default, or Low resolution render pass.


    8
    AfterPostProcessTransparent

    Transparent GameObjects that use after post process render pass.


    9
    All

    All GameObjects


    10
    Overlay

    All GameObjects that use the overlay render pass.


    11
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    on 17 July 2023