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    Enum FullScreenDebugMode

    Full Screen Debug Mode.

    Namespace: UnityEngine.Rendering.HighDefinition
    Syntax
    [GenerateHLSL(PackingRules.Exact, true, false, false, 1, false, false, false, -1, "C:\\temp\\com.unity.render-pipelines.high-definition@16.0\\Packages\\com.unity.render-pipelines.high-definition\\Runtime\\Debug\\DebugDisplay.cs")]
    public enum FullScreenDebugMode

    Fields

    Name Description Value
    None

    No Full Screen debug mode.


    0
    MinLightingFullScreenDebug

    Minimum Full Screen Lighting debug mode value (used internally).


    1
    ScreenSpaceAmbientOcclusion

    Display Screen Space Ambient Occlusion buffer.


    2
    ScreenSpaceReflections

    Display Screen Space Reflections buffer used for lighting.


    3
    TransparentScreenSpaceReflections

    Display the Transparent Screen Space Reflections buffer.


    4
    ScreenSpaceReflectionsPrev

    Display Screen Space Reflections buffer of the previous frame accumulated.


    5
    ScreenSpaceReflectionsAccum

    Display Screen Space Reflections buffer of the current frame hit.


    6
    ScreenSpaceReflectionSpeedRejection

    Display Screen Space Reflections rejection used for PBR Accumulation algorithm.


    7
    ContactShadows

    Display Contact Shadows buffer.


    8
    ContactShadowsFade

    Display Contact Shadows fade.


    9
    ScreenSpaceShadows

    Display Screen Space Shadows.


    10
    PreRefractionColorPyramid

    Displays the color pyramid before the refraction pass.


    11
    DepthPyramid

    Display the Depth Pyramid.


    12
    FinalColorPyramid

    Display the final color pyramid for the frame.


    13
    LightCluster

    Display ray tracing light cluster.


    14
    ScreenSpaceGlobalIllumination

    Display screen space global illumination.


    15
    RecursiveRayTracing

    Display recursive ray tracing.


    16
    RayTracedSubSurface

    Display ray-traced sub-surface scattering.


    17
    VolumetricClouds

    Display the volumetric clouds in-scattering x transmittance.


    18
    VolumetricCloudsShadow

    Display the volumetric clouds shadow at ground level.


    19
    VolumetricFog

    Display the volumetric fog applied on to of opaque geometry.


    20
    RayTracingAccelerationStructure

    Display the ray tracing acceleration structure


    21
    MaxLightingFullScreenDebug

    Maximum Full Screen Lighting debug mode value (used internally).


    22
    MinRenderingFullScreenDebug

    Minimum Full Screen Rendering debug mode value (used internally).


    23
    MotionVectors

    Display Motion Vectors.


    24
    MotionVectorsIntensity

    Display Motion Vectors Intensity.


    25
    WorldSpacePosition

    Display the world space positions.


    26
    NanTracker

    Display NaNs.


    27
    ColorLog

    Display Log of the color buffer.


    28
    DepthOfFieldCoc

    Display Depth of Field circle of confusion.


    29
    TransparencyOverdraw

    Display Transparency Overdraw.


    30
    QuadOverdraw

    Display Quad Overdraw.


    31
    LocalVolumetricFogOverdraw

    Display Local Volumetric Fog Overdraw.


    32
    VertexDensity

    Display Vertex Density.


    33
    RequestedVirtualTextureTiles

    Display Requested Virtual Texturing tiles, colored by the mip


    34
    LensFlareDataDriven

    Black background to visualize the Lens Flare Data Driven


    35
    LensFlareScreenSpace

    Black background to visualize the Lens Flare Screen Space


    36
    ComputeThickness

    Thickness Computed with 'ComputeThickness' pass


    37
    HighQualityLines

    Display Line Renderer Debug Modes.


    38
    MaxRenderingFullScreenDebug

    Maximum Full Screen Rendering debug mode value (used internally).


    39
    MinMaterialFullScreenDebug

    Minimum Full Screen Material debug mode value (used internally).


    40
    ValidateDiffuseColor

    Display Diffuse Color validation mode.


    41
    ValidateSpecularColor

    Display specular Color validation mode.


    42
    MaxMaterialFullScreenDebug

    Maximum Full Screen Material debug mode value (used internally).


    43
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    on 31 July 2023