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    Enum LocalVolumetricFogBlendingMode

    Local volumetric fog blending mode.

    Namespace: UnityEngine.Rendering.HighDefinition
    Syntax
    [GenerateHLSL(PackingRules.Exact, true, false, false, 1, false, false, false, -1, "C:\\temp\\com.unity.render-pipelines.high-definition@16.0\\Packages\\com.unity.render-pipelines.high-definition\\Runtime\\Lighting\\VolumetricLighting\\HDRenderPipeline.VolumetricLighting.cs")]
    public enum LocalVolumetricFogBlendingMode

    Fields

    Name Description Value
    Overwrite

    Replace the current fog, it is similar to disabling the blending.


    0
    Additive

    Additively blend fog volumes. This is the default behavior.


    1
    Multiply

    Multiply the fog values when doing the blending. This is useful to make the fog density relative to other fog volumes.


    2
    Min

    Performs a minimum operation when blending the volumes.


    3
    Max

    Performs a maximum operation when blending the volumes.


    4
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    on 17 July 2023