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    Enum WaterCurrentDebugMode

    Controls which part of the simulation is used for the current debug mode.

    Namespace: UnityEngine.Rendering.HighDefinition
    Syntax
    [GenerateHLSL(PackingRules.Exact, true, false, false, 1, false, false, false, -1, "C:\\temp\\com.unity.render-pipelines.high-definition@16.0\\Packages\\com.unity.render-pipelines.high-definition\\Runtime\\Water\\WaterSystemDef.cs")]
    public enum WaterCurrentDebugMode

    Fields

    Name Description Value
    Large

    The debug mode will display the current of the large water simulation.


    0
    Ripples

    The debug mode will display the current of the ripples simulation.


    1
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