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    Class LightingShaderGraphGUI

    Common GUI for Lit ShaderGraphs.

    Inheritance
    Object
    ShaderGUI
    HDShaderGUI
    LightingShaderGraphGUI
    Inherited Members
    HDShaderGUI.SetupMaterialKeywordsAndPass(Material)
    HDShaderGUI.OnGUI(MaterialEditor, MaterialProperty[])
    HDShaderGUI.OnMaterialPreviewGUI(MaterialEditor, Rect, GUIStyle)
    HDShaderGUI.OnMaterialInteractivePreviewGUI(MaterialEditor, Rect, GUIStyle)
    ShaderGUI.OnMaterialPreviewSettingsGUI(MaterialEditor)
    ShaderGUI.OnClosed(Material)
    ShaderGUI.AssignNewShaderToMaterial(Material, Shader, Shader)
    ShaderGUI.FindProperty(String, MaterialProperty[])
    ShaderGUI.FindProperty(String, MaterialProperty[], Boolean)
    Object.ToString()
    Object.Equals(Object)
    Object.Equals(Object, Object)
    Object.ReferenceEquals(Object, Object)
    Object.GetHashCode()
    Object.GetType()
    Object.MemberwiseClone()
    Namespace: UnityEditor.Rendering.HighDefinition
    Syntax
    public class LightingShaderGraphGUI : HDShaderGUI

    Properties

    uiBlocks

    List of UI Blocks used to render the material inspector.

    Declaration
    protected MaterialUIBlockList uiBlocks { get; }
    Property Value
    Type Description
    MaterialUIBlockList

    Methods

    OnMaterialGUI(MaterialEditor, MaterialProperty[])

    Implement your custom GUI in this function. To display a UI similar to HDRP shaders, use a MaterialUIBlockList.

    Declaration
    protected override void OnMaterialGUI(MaterialEditor materialEditor, MaterialProperty[] props)
    Parameters
    Type Name Description
    MaterialEditor materialEditor

    The current material editor.

    MaterialProperty[] props

    The list of properties the material has.

    Overrides
    HDShaderGUI.OnMaterialGUI(MaterialEditor, MaterialProperty[])

    ValidateMaterial(Material)

    Sets up the keywords and passes for the current selected material.

    Declaration
    public override void ValidateMaterial(Material material)
    Parameters
    Type Name Description
    Material material

    The selected material.

    Overrides
    ShaderGUI.ValidateMaterial(Material)
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