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    Enum DebugMipMapModeTerrainTexture

    Terrain mip map debug mode.

    Namespace: UnityEngine.Rendering.HighDefinition
    Syntax
    [GenerateHLSL(PackingRules.Exact, true, false, false, 1, false, false, false, -1, "C:\\temp\\com.unity.render-pipelines.high-definition@17.0\\Packages\\com.unity.render-pipelines.high-definition\\Runtime\\Debug\\MipMapDebug.cs")]
    public enum DebugMipMapModeTerrainTexture

    Fields

    Name Description Value
    Control

    Control debug.


    0
    Layer0

    Layer 0 debug.


    1
    Layer1

    Layer 1 debug.


    2
    Layer2

    Layer 2 debug.


    3
    Layer3

    Layer 3 debug.


    4
    Layer4

    Layer 4 debug.


    5
    Layer5

    Layer 5 debug.


    6
    Layer6

    Layer 6 debug.


    7
    Layer7

    Layer 7 debug.


    8
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