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    Class HDRenderPipelineAsset

    High Definition Render Pipeline asset.

    Inheritance
    Object
    Object
    ScriptableObject
    RenderPipelineAsset
    RenderPipelineAsset<HDRenderPipeline>
    HDRenderPipelineAsset
    Inherited Members
    UnityEngine.Rendering.RenderPipelineAsset<UnityEngine.Rendering.HighDefinition.HDRenderPipeline>.pipelineType
    UnityEngine.Rendering.RenderPipelineAsset<UnityEngine.Rendering.HighDefinition.HDRenderPipeline>.renderPipelineType
    RenderPipelineAsset.OnDisable()
    RenderPipelineAsset.terrainBrushPassIndex
    RenderPipelineAsset.defaultMaterial
    RenderPipelineAsset.autodeskInteractiveShader
    RenderPipelineAsset.autodeskInteractiveTransparentShader
    RenderPipelineAsset.autodeskInteractiveMaskedShader
    RenderPipelineAsset.terrainDetailLitShader
    RenderPipelineAsset.terrainDetailGrassShader
    RenderPipelineAsset.terrainDetailGrassBillboardShader
    RenderPipelineAsset.defaultParticleMaterial
    RenderPipelineAsset.defaultLineMaterial
    RenderPipelineAsset.defaultTerrainMaterial
    RenderPipelineAsset.defaultUIMaterial
    RenderPipelineAsset.defaultUIOverdrawMaterial
    RenderPipelineAsset.defaultUIETC1SupportedMaterial
    RenderPipelineAsset.default2DMaterial
    RenderPipelineAsset.default2DMaskMaterial
    RenderPipelineAsset.defaultSpeedTree7Shader
    RenderPipelineAsset.defaultSpeedTree8Shader
    RenderPipelineAsset.renderPipelineShaderTag
    UnityEngine.ScriptableObject.SetDirty()
    ScriptableObject.CreateInstance(String)
    ScriptableObject.CreateInstance(Type)
    UnityEngine.ScriptableObject.CreateInstance<T>()
    Object.GetInstanceID()
    UnityEngine.Object.GetHashCode()
    UnityEngine.Object.Equals(System.Object)
    Object.Instantiate(Object, Vector3, Quaternion)
    Object.Instantiate(Object, Vector3, Quaternion, Transform)
    Object.Instantiate(Object)
    Object.Instantiate(Object, Transform)
    Object.Instantiate(Object, Transform, Boolean)
    UnityEngine.Object.Instantiate<T>(T)
    UnityEngine.Object.Instantiate<T>(T, UnityEngine.Vector3, UnityEngine.Quaternion)
    UnityEngine.Object.Instantiate<T>(T, UnityEngine.Vector3, UnityEngine.Quaternion, UnityEngine.Transform)
    UnityEngine.Object.Instantiate<T>(T, UnityEngine.Transform)
    UnityEngine.Object.Instantiate<T>(T, UnityEngine.Transform, System.Boolean)
    Object.Destroy(Object, Single)
    Object.Destroy(Object)
    Object.DestroyImmediate(Object, Boolean)
    Object.DestroyImmediate(Object)
    Object.FindObjectsOfType(Type)
    Object.FindObjectsOfType(Type, Boolean)
    Object.FindObjectsByType(Type, FindObjectsSortMode)
    Object.FindObjectsByType(Type, FindObjectsInactive, FindObjectsSortMode)
    Object.DontDestroyOnLoad(Object)
    UnityEngine.Object.DestroyObject(UnityEngine.Object, System.Single)
    UnityEngine.Object.DestroyObject(UnityEngine.Object)
    UnityEngine.Object.FindSceneObjectsOfType(System.Type)
    Object.FindObjectsOfTypeIncludingAssets(Type)
    UnityEngine.Object.FindObjectsOfType<T>()
    UnityEngine.Object.FindObjectsByType<T>(UnityEngine.FindObjectsSortMode)
    UnityEngine.Object.FindObjectsOfType<T>(System.Boolean)
    UnityEngine.Object.FindObjectsByType<T>(UnityEngine.FindObjectsInactive, UnityEngine.FindObjectsSortMode)
    UnityEngine.Object.FindObjectOfType<T>()
    UnityEngine.Object.FindObjectOfType<T>(System.Boolean)
    UnityEngine.Object.FindFirstObjectByType<T>()
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    UnityEngine.Object.FindFirstObjectByType<T>(UnityEngine.FindObjectsInactive)
    UnityEngine.Object.FindAnyObjectByType<T>(UnityEngine.FindObjectsInactive)
    Object.FindObjectsOfTypeAll(Type)
    Object.FindObjectOfType(Type)
    Object.FindFirstObjectByType(Type)
    Object.FindAnyObjectByType(Type)
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    Object.FindFirstObjectByType(Type, FindObjectsInactive)
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    Namespace: UnityEngine.Rendering.HighDefinition
    Syntax
    public class HDRenderPipelineAsset : RenderPipelineAsset<HDRenderPipeline>, IVirtualTexturingEnabledRenderPipeline, IProbeVolumeEnabledRenderPipeline, IVersionable<HDRenderPipelineAsset.Version>, IMigratableAsset

    Fields

    availableMaterialQualityLevels

    Available material quality levels for this asset.

    Declaration
    [FormerlySerializedAs("materialQualityLevels")]
    public MaterialQuality availableMaterialQualityLevels
    Field Value
    Type Description
    MaterialQuality

    Properties

    currentPlatformRenderPipelineSettings

    Settings currently used by HDRP. Note that setting this property has a significant cost as it will cause the whole pipeline to be rebuilt from scratch.

    Declaration
    public RenderPipelineSettings currentPlatformRenderPipelineSettings { get; set; }
    Property Value
    Type Description
    RenderPipelineSettings

    decalLayerNames

    Names used for display of decal layers.

    Declaration
    [Obsolete("Use renderingLayerNames")]
    public string[] decalLayerNames { get; }
    Property Value
    Type Description
    String[]

    defaultMaterialQualityLevel

    Default material quality level for this asset.

    Declaration
    public MaterialQuality defaultMaterialQualityLevel { get; }
    Property Value
    Type Description
    MaterialQuality

    defaultShader

    HDRP default shader.

    Declaration
    public override Shader defaultShader { get; }
    Property Value
    Type Description
    Shader
    Overrides
    RenderPipelineAsset.defaultShader

    lightLayerNames

    Names used for display of light layers.

    Declaration
    [Obsolete("Use renderingLayerNames")]
    public string[] lightLayerNames { get; }
    Property Value
    Type Description
    String[]

    maxSHBands

    Indicates the maximum number of SH Bands used by this render pipeline instance.

    Declaration
    public ProbeVolumeSHBands maxSHBands { get; }
    Property Value
    Type Description
    ProbeVolumeSHBands
    Implements
    IProbeVolumeEnabledRenderPipeline.maxSHBands

    prefixedRenderingLayerMaskNames

    Names used for display of rendering layer masks with a prefix.

    Declaration
    public override string[] prefixedRenderingLayerMaskNames { get; }
    Property Value
    Type Description
    String[]
    Overrides
    RenderPipelineAsset.prefixedRenderingLayerMaskNames

    probeVolumeSceneData

    Returns the projects global ProbeVolumeSceneData instance.

    Declaration
    public ProbeVolumeSceneData probeVolumeSceneData { get; }
    Property Value
    Type Description
    ProbeVolumeSceneData
    Implements
    IProbeVolumeEnabledRenderPipeline.probeVolumeSceneData

    renderingLayerMaskNames

    Names used for display of rendering layer masks.

    Declaration
    public override string[] renderingLayerMaskNames { get; }
    Property Value
    Type Description
    String[]
    Overrides
    RenderPipelineAsset.renderingLayerMaskNames

    renderingLayerNames

    Names used for display of light layers.

    Declaration
    public string[] renderingLayerNames { get; }
    Property Value
    Type Description
    String[]

    virtualTexturingEnabled

    Indicates if virtual texturing is currently enabled for this render pipeline instance.

    Declaration
    public bool virtualTexturingEnabled { get; }
    Property Value
    Type Description
    Boolean
    Implements
    IVirtualTexturingEnabledRenderPipeline.virtualTexturingEnabled

    volumeProfile

    A volume profile that can be used to override global default volume profile values. This provides a way e.g. to have different volume default values per quality level without having to place global volumes in scenes.

    Declaration
    public VolumeProfile volumeProfile { get; set; }
    Property Value
    Type Description
    VolumeProfile

    Methods

    CreatePipeline()

    CreatePipeline implementation.

    Declaration
    protected override RenderPipeline CreatePipeline()
    Returns
    Type Description
    RenderPipeline

    A new HDRenderPipeline instance.

    Overrides
    RenderPipelineAsset.CreatePipeline()

    EnsureGlobalSettings()

    Ensures Global Settings are ready and registered into GraphicsSettings

    Declaration
    protected override void EnsureGlobalSettings()
    Overrides
    RenderPipelineAsset.EnsureGlobalSettings()

    OnValidate()

    OnValidate implementation.

    Declaration
    protected override void OnValidate()
    Overrides
    RenderPipelineAsset.OnValidate()

    Explicit Interface Implementations

    IVersionable<HDRenderPipelineAsset.Version>.version

    Declaration
    HDRenderPipelineAsset.Version IVersionable<HDRenderPipelineAsset.Version>.version { get; set; }
    Returns
    Type Description
    UnityEngine.Rendering.HighDefinition.HDRenderPipelineAsset.Version
    Implements
    IVersionable<TVersion>.version
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