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    Class HDVolumeDebugSettings

    Volume debug settings.

    Inheritance
    Object
    VolumeDebugSettings<HDAdditionalCameraData>
    HDVolumeDebugSettings
    VolumeDebugSettings
    Inherited Members
    VolumeDebugSettings<HDAdditionalCameraData>.m_SelectedCameraIndex
    VolumeDebugSettings<HDAdditionalCameraData>.GetVolumes()
    VolumeDebugSettings<HDAdditionalCameraData>.RefreshVolumes(Volume[])
    VolumeDebugSettings<HDAdditionalCameraData>.GetVolumeWeight(Volume)
    VolumeDebugSettings<HDAdditionalCameraData>.VolumeHasInfluence(Volume)
    VolumeDebugSettings<HDAdditionalCameraData>.ComponentDisplayName(Type)
    VolumeDebugSettings<HDAdditionalCameraData>.RegisterCamera(HDAdditionalCameraData)
    VolumeDebugSettings<HDAdditionalCameraData>.UnRegisterCamera(HDAdditionalCameraData)
    VolumeDebugSettings<HDAdditionalCameraData>.selectedComponent
    VolumeDebugSettings<HDAdditionalCameraData>.selectedCamera
    VolumeDebugSettings<HDAdditionalCameraData>.selectedCameraIndex
    VolumeDebugSettings<HDAdditionalCameraData>.cameras
    VolumeDebugSettings<HDAdditionalCameraData>.selectedComponentType
    VolumeDebugSettings<HDAdditionalCameraData>.volumeComponentsPathAndType
    VolumeDebugSettings<HDAdditionalCameraData>.componentTypes
    VolumeDebugSettings<HDAdditionalCameraData>.additionalCameraDatas
    Object.ToString()
    Object.Equals(Object)
    Object.Equals(Object, Object)
    Object.ReferenceEquals(Object, Object)
    Object.GetHashCode()
    Object.GetType()
    Object.MemberwiseClone()
    Namespace: UnityEngine.Rendering.HighDefinition
    Syntax
    public class HDVolumeDebugSettings : VolumeDebugSettings<HDAdditionalCameraData>, IVolumeDebugSettings

    Properties

    selectedCameraLayerMask

    Selected camera volume layer mask.

    Declaration
    public override LayerMask selectedCameraLayerMask { get; }
    Property Value
    Type Description
    LayerMask
    Overrides
    UnityEngine.Rendering.VolumeDebugSettings<UnityEngine.Rendering.HighDefinition.HDAdditionalCameraData>.selectedCameraLayerMask

    selectedCameraPosition

    Selected camera volume position.

    Declaration
    public override Vector3 selectedCameraPosition { get; }
    Property Value
    Type Description
    Vector3
    Overrides
    UnityEngine.Rendering.VolumeDebugSettings<UnityEngine.Rendering.HighDefinition.HDAdditionalCameraData>.selectedCameraPosition

    selectedCameraVolumeStack

    Selected camera volume stack.

    Declaration
    public override VolumeStack selectedCameraVolumeStack { get; }
    Property Value
    Type Description
    VolumeStack
    Overrides
    UnityEngine.Rendering.VolumeDebugSettings<UnityEngine.Rendering.HighDefinition.HDAdditionalCameraData>.selectedCameraVolumeStack

    targetRenderPipeline

    Specifies the render pipeline for this volume settings

    Declaration
    [Obsolete("This property is obsolete and kept only for not breaking user code. VolumeDebugSettings will use current pipeline when it needs to gather volume component types and paths. #from(23.2)", false)]
    public override Type targetRenderPipeline { get; }
    Property Value
    Type Description
    Type
    Overrides
    UnityEngine.Rendering.VolumeDebugSettings<UnityEngine.Rendering.HighDefinition.HDAdditionalCameraData>.targetRenderPipeline
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    on 08 September 2023