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    Class LightCluster

    A volume component that holds settings for the ray tracing light cluster.

    Inheritance
    Object
    VolumeComponent
    LightCluster
    Inherited Members
    VolumeComponent.active
    VolumeComponent.OnEnable()
    VolumeComponent.OnDisable()
    VolumeComponent.Override(VolumeComponent, Single)
    VolumeComponent.SetAllOverridesTo(Boolean)
    VolumeComponent.GetHashCode()
    VolumeComponent.AnyPropertiesIsOverridden()
    VolumeComponent.OnDestroy()
    VolumeComponent.Release()
    UnityEngine.Rendering.VolumeComponent.TryGetRevertMethodForFieldName(UnityEditor.SerializedProperty, System.Action<UnityEditor.SerializedProperty>)
    UnityEngine.Rendering.VolumeComponent.GetSourceTerm()
    UnityEngine.Rendering.VolumeComponent.TryGetApplyMethodForFieldName(UnityEditor.SerializedProperty, System.Action<UnityEditor.SerializedProperty>)
    UnityEngine.Rendering.VolumeComponent.GetSourceName(UnityEngine.Component)
    VolumeComponent.displayName
    VolumeComponent.parameters
    Namespace: UnityEngine.Rendering.HighDefinition
    Syntax
    [Serializable]
    [VolumeComponentMenu("Ray Tracing/Light Cluster")]
    [SupportedOnRenderPipeline(typeof(HDRenderPipelineAsset))]
    public sealed class LightCluster : VolumeComponent, IApplyRevertPropertyContextMenuItemProvider

    Constructors

    LightCluster()

    Default constructor for the light cluster volume component.

    Declaration
    public LightCluster()

    Fields

    cameraClusterRange

    Controls the range of the cluster around the camera in meters.

    Declaration
    [Tooltip("Controls the range of the cluster around the camera in meters.")]
    public MinFloatParameter cameraClusterRange
    Field Value
    Type Description
    MinFloatParameter
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    on 08 September 2023