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    Class MicroShadowing

    A volume component that holds settings for the Micro Shadows effect.

    Inheritance
    Object
    VolumeComponent
    MicroShadowing
    Inherited Members
    VolumeComponent.active
    VolumeComponent.OnEnable()
    VolumeComponent.OnDisable()
    VolumeComponent.Override(VolumeComponent, Single)
    VolumeComponent.SetAllOverridesTo(Boolean)
    VolumeComponent.GetHashCode()
    VolumeComponent.AnyPropertiesIsOverridden()
    VolumeComponent.OnDestroy()
    VolumeComponent.Release()
    UnityEngine.Rendering.VolumeComponent.TryGetRevertMethodForFieldName(UnityEditor.SerializedProperty, System.Action<UnityEditor.SerializedProperty>)
    UnityEngine.Rendering.VolumeComponent.GetSourceTerm()
    UnityEngine.Rendering.VolumeComponent.TryGetApplyMethodForFieldName(UnityEditor.SerializedProperty, System.Action<UnityEditor.SerializedProperty>)
    UnityEngine.Rendering.VolumeComponent.GetSourceName(UnityEngine.Component)
    VolumeComponent.displayName
    VolumeComponent.parameters
    Namespace: UnityEngine.Rendering.HighDefinition
    Syntax
    [Serializable]
    [VolumeComponentMenu("Shadowing/Micro Shadows")]
    [SupportedOnRenderPipeline(typeof(HDRenderPipelineAsset))]
    public class MicroShadowing : VolumeComponent, IApplyRevertPropertyContextMenuItemProvider

    Fields

    enable

    When enabled, HDRP processes Micro Shadows for this Volume.

    Declaration
    [Tooltip("Enables micro shadows for directional lights.")]
    [DisplayInfo(name = "State")]
    public BoolParameter enable
    Field Value
    Type Description
    BoolParameter

    opacity

    Controls the opacity of the micro shadows.

    Declaration
    [Tooltip("Controls the opacity of the micro shadows.")]
    public ClampedFloatParameter opacity
    Field Value
    Type Description
    ClampedFloatParameter
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