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    Enum RayTracingFallbackHierachy

    This defines the order in which the fall backs are used if a ray tracing misses.

    Namespace: UnityEngine.Rendering.HighDefinition
    Syntax
    [GenerateHLSL(PackingRules.Exact, true, false, false, 1, false, false, false, -1, "C:\\temp\\com.unity.render-pipelines.high-definition@17.0\\Packages\\com.unity.render-pipelines.high-definition\\Runtime\\RenderPipeline\\Raytracing\\RayTracingFallbackHierarchy.cs")]
    public enum RayTracingFallbackHierachy

    Fields

    Name Description Value
    None

    When selected, ray tracing will return a black color.


    0
    Sky

    When selected, ray tracing will fall back on the sky.


    1
    ReflectionProbes

    When selected, ray tracing will fall back on reflection probes (if any).


    2
    ReflectionProbesAndSky

    When selected, ray tracing will fall back on reflection probes (if any) then on the sky.


    3
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    on 08 September 2023