Class RecursiveRendering
Recursive Rendering Volume Component. This component setups recursive rendering.
Inherited Members
UnityEngine.Rendering.VolumeComponent.TryGetRevertMethodForFieldName(UnityEditor.SerializedProperty, System.Action<UnityEditor.SerializedProperty>)
UnityEngine.Rendering.VolumeComponent.GetSourceTerm()
UnityEngine.Rendering.VolumeComponent.TryGetApplyMethodForFieldName(UnityEditor.SerializedProperty, System.Action<UnityEditor.SerializedProperty>)
UnityEngine.Rendering.VolumeComponent.GetSourceName(UnityEngine.Component)
Namespace: UnityEngine.Rendering.HighDefinition
Syntax
[Serializable]
[VolumeComponentMenu("Ray Tracing/Recursive Rendering")]
[SupportedOnRenderPipeline(typeof(HDRenderPipelineAsset))]
public sealed class RecursiveRendering : VolumeComponent, IApplyRevertPropertyContextMenuItemProvider
Constructors
RecursiveRendering()
Default constructor for the recursive rendering volume component.
Declaration
public RecursiveRendering()
Fields
ambientProbeDimmer
Controls the dimmer applied to the ambient and legacy light probes.
Declaration
[Tooltip("Controls the dimmer applied to the ambient and legacy light probes.")]
[AdditionalProperty]
public ClampedFloatParameter ambientProbeDimmer
Field Value
| Type | Description |
|---|---|
| ClampedFloatParameter |
enable
Enables recursive rendering.
Declaration
[Tooltip("Enable. Enables recursive rendering.")]
public BoolParameter enable
Field Value
| Type | Description |
|---|---|
| BoolParameter |
lastBounce
Controls the fallback hierarchy for lighting the last bounce.
Declaration
[AdditionalProperty]
[Tooltip("Controls the fallback hierarchy for lighting the last bounce.")]
public RayTracingFallbackHierachyParameter lastBounce
Field Value
| Type | Description |
|---|---|
| RayTracingFallbackHierachyParameter |
layerMask
Layer mask used to include the objects for recursive rendering.
Declaration
[Tooltip("Layer Mask. Layer mask used to include the objects for recursive rendering.")]
public LayerMaskParameter layerMask
Field Value
| Type | Description |
|---|---|
| LayerMaskParameter |
maxDepth
Defines the maximal recursion for rays.
Declaration
[Tooltip("Max Depth. Defines the maximal recursion for rays.")]
public ClampedIntParameter maxDepth
Field Value
| Type | Description |
|---|---|
| ClampedIntParameter |
minSmoothness
Minmal smoothness for reflection rays. If the surface has a smoothness value below this threshold, a reflection ray will not be case and it will fallback on other techniques.
Declaration
[Tooltip("Minmal Smoothness for Reflection. If the surface has a smoothness value below this threshold, a reflection ray will not be case and it will fallback on other techniques.")]
public ClampedFloatParameter minSmoothness
Field Value
| Type | Description |
|---|---|
| ClampedFloatParameter |
rayLength
This defines the maximal travel distance of rays in meters.
Declaration
public MinFloatParameter rayLength
Field Value
| Type | Description |
|---|---|
| MinFloatParameter |
rayMiss
Controls which sources are used to fallback on when the traced ray misses.
Declaration
[AdditionalProperty]
[Tooltip("Controls which sources are used to fallback on when the traced ray misses.")]
public RayTracingFallbackHierachyParameter rayMiss
Field Value
| Type | Description |
|---|---|
| RayTracingFallbackHierachyParameter |