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    Struct RenderPipelineSettings.LightSettings

    Light Settings.

    Inherited Members
    ValueType.Equals(Object)
    ValueType.GetHashCode()
    ValueType.ToString()
    Object.Equals(Object, Object)
    Object.ReferenceEquals(Object, Object)
    Object.GetType()
    Namespace: UnityEngine.Rendering.HighDefinition
    Syntax
    [Serializable]
    public struct LightSettings

    Fields

    useContactShadow

    Enable contact shadows.

    Declaration
    public BoolScalableSetting useContactShadow
    Field Value
    Type Description
    BoolScalableSetting
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