Enum WaterDebugMode
Controls how a water surface is rendered.
Namespace: UnityEngine.Rendering.HighDefinition
Syntax
[GenerateHLSL(PackingRules.Exact, true, false, false, 1, false, false, false, -1, "C:\\temp\\com.unity.render-pipelines.high-definition@17.0\\Packages\\com.unity.render-pipelines.high-definition\\Runtime\\Water\\WaterSystemDef.cs")]
public enum WaterDebugMode
Fields
| Name | Description | Value |
|---|---|---|
| None | The water surface is rendered as a lit water body. |
0 |
| WaterMask | The water surface is rendered in debug mode, displaying the water mask. |
1 |
| SimulationFoamMask | The water surface is rendered in debug mode, displaying the foam mask. |
2 |
| Current | The water surface is rendered in debug mode, displaying the current texture. |
3 |
| Deformation | The water surface is rendered in debug mode, displaying the deformation area. |
4 |
| Foam | The water surface is rendered in debug mode, displaying the foam area. |
5 |