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    Enum WaterDebugMode

    Controls how a water surface is rendered.

    Namespace: UnityEngine.Rendering.HighDefinition
    Syntax
    [GenerateHLSL(PackingRules.Exact, true, false, false, 1, false, false, false, -1, "C:\\temp\\com.unity.render-pipelines.high-definition@17.0\\Packages\\com.unity.render-pipelines.high-definition\\Runtime\\Water\\WaterSystemDef.cs")]
    public enum WaterDebugMode

    Fields

    Name Description Value
    None

    The water surface is rendered as a lit water body.


    0
    WaterMask

    The water surface is rendered in debug mode, displaying the water mask.


    1
    SimulationFoamMask

    The water surface is rendered in debug mode, displaying the foam mask.


    2
    Current

    The water surface is rendered in debug mode, displaying the current texture.


    3
    Deformation

    The water surface is rendered in debug mode, displaying the deformation area.


    4
    Foam

    The water surface is rendered in debug mode, displaying the foam area.


    5
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    on 26 September 2023