docs.unity.cn
    Show / Hide Table of Contents

    Enum WaterMaskDebugMode

    Controls which channel of the water mask is displayed.

    Namespace: UnityEngine.Rendering.HighDefinition
    Syntax
    [GenerateHLSL(PackingRules.Exact, true, false, false, 1, false, false, false, -1, "C:\\temp\\com.unity.render-pipelines.high-definition@17.0\\Packages\\com.unity.render-pipelines.high-definition\\Runtime\\Water\\WaterSystemDef.cs")]
    public enum WaterMaskDebugMode

    Fields

    Name Description Value
    RedChannel

    The red channel of the water mask is displayed in gray scale.


    0
    GreenChannel

    The green channel of the water mask is displayed in gray scale.


    1
    BlueChannel

    The blue channel of the water mask is displayed in gray scale.


    2
    Back to top Copyright © 2023 Unity Technologies — Terms of use
    Generated by DocFX
    on 08 September 2023