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    Struct WaterRenderingParameters

    Structure that holds all the data that allows us to render the water surface from the spectrum.

    Inherited Members
    ValueType.Equals(Object)
    ValueType.GetHashCode()
    ValueType.ToString()
    Object.Equals(Object, Object)
    Object.ReferenceEquals(Object, Object)
    Object.GetType()
    Namespace: UnityEngine.Rendering.HighDefinition
    Syntax
    public struct WaterRenderingParameters
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    on 08 September 2023