docs.unity.cn
    Show / Hide Table of Contents

    Shader Graph nodes

    The High Definition Render Pipeline (HDRP) includes additional Nodes for Shader Graph. These nodes allow you to use HDRP-specific features in Shader Graph. For example, you can use a Diffusion Profile node in a Shader Graph that supports subsurface scattering.

    HDRP adds the following Shader Graph Nodes:

    • Diffusion Profile
    • Emission
    • Exposure
    • HD Scene Color
    • HD Scene Depth
    • HD Sample Buffer
    • Eye Shader Graph utilities
      • CirclePupilAnimation
      • CorneaRefraction
      • EyeSurfaceTypeDebug
      • IrisLimbalRing
      • IrisOffset
      • IrisOutOfBoundColorClamp
      • IrisUVLocation
      • ScleraIrisBlend
      • ScleraLimbalRing
      • ScleraUVLocation
    Back to top Copyright © 2023 Unity Technologies — Terms of use
    Generated by DocFX
    on 08 September 2023