Lit Master Stack reference
You can modify the properties of a Lit Shader Graph in the Lit Master Stack.
Refer to Lit material for more information.
Contexts
This Master Stack material type has its own set of Graph Settings. Because of the relationship between settings and Blocks, this has consequences on which Blocks are relevant to the Graph. This section contains information on the Blocks this Master Stack material type adds by default, and which Blocks set properties for this Master Stack material type's Graph Settings.
For more information about the relationship between Graph Settings and Blocks, see Contexts and Blocks.
Vertex Context
Default
When you create a new Lit Master Stack, the Vertex Context contains the following Blocks by default:
Property |
Description |
Setting Dependency |
Default Value |
[!include[](snippets/shader-graph-blocks/vertex-position.md)]
[!include[](snippets/shader-graph-blocks/vertex-normal.md)]
[!include[](snippets/shader-graph-blocks/vertex-tangent.md)]
Relevant
Depending on the Graph Settings you use, Shader Graph can add the following Blocks to the Vertex Context:
Property |
Description |
Setting Dependency |
Default Value |
[!include[](snippets/shader-graph-blocks/tessellation-factor.md)]
[!include[](snippets/shader-graph-blocks/tessellation-displacement.md)]
Fragment Context
Default
When you create a new Lit Master Stack, the Fragment Context contains the following Blocks by default:
Property |
Description |
Setting Dependency |
Default Value |
[!include[](snippets/shader-graph-blocks/base-color.md)]
[!include[](snippets/shader-graph-blocks/normal-tangent-space.md)]
[!include[](snippets/shader-graph-blocks/bent-normal.md)]
[!include[](snippets/shader-graph-blocks/metallic.md)]
[!include[](snippets/shader-graph-blocks/emission.md)]
[!include[](snippets/shader-graph-blocks/smoothness.md)]
[!include[](snippets/shader-graph-blocks/ambient-occlusion.md)]
[!include[](snippets/shader-graph-blocks/alpha.md)]
Relevant
Depending on the Graph Settings you use, Shader Graph can add the following Blocks to the Fragment Context:
Property |
Description |
Setting Dependency |
Default Value |
[!include[](snippets/shader-graph-blocks/alpha-clip-threshold.md)]
[!include[](snippets/shader-graph-blocks/alpha-clip-threshold-depth-postpass.md)]
[!include[](snippets/shader-graph-blocks/alpha-clip-threshold-depth-prepass.md)]
[!include[](snippets/shader-graph-blocks/alpha-clip-threshold-shadow.md)]
[!include[](snippets/shader-graph-blocks/anisotropy.md)]
[!include[](snippets/shader-graph-blocks/baked-back-gi.md)]
[!include[](snippets/shader-graph-blocks/baked-gi.md)]
[!include[](snippets/shader-graph-blocks/coat-mask.md)]
[!include[](snippets/shader-graph-blocks/depth-offset.md)]
[!include[](snippets/shader-graph-blocks/diffusion-profile.md)]
[!include[](snippets/shader-graph-blocks/distortion.md)]
[!include[](snippets/shader-graph-blocks/distortion-blur.md)]
[!include[](snippets/shader-graph-blocks/iridescence-mask.md)]
[!include[](snippets/shader-graph-blocks/iridescence-thickness.md)]
[!include[](snippets/shader-graph-blocks/normal-object-space.md)]
[!include[](snippets/shader-graph-blocks/normal-world-space.md)]
[!include[](snippets/shader-graph-blocks/refraction-index.md)]
[!include[](snippets/shader-graph-blocks/refraction-color.md)]
[!include[](snippets/shader-graph-blocks/refraction-distance.md)]
[!include[](snippets/shader-graph-blocks/specular-aa-screen-space-variance.md)]
[!include[](snippets/shader-graph-blocks/specular-aa-threshold.md)]
[!include[](snippets/shader-graph-blocks/specular-color.md)]
[!include[](snippets/shader-graph-blocks/specular-occlusion.md)]
[!include[](snippets/shader-graph-blocks/subsurface-mask.md)]
[!include[](snippets/shader-graph-blocks/transmission-mask.md)]
[!include[](snippets/shader-graph-blocks/tangent-object-space.md)]
[!include[](snippets/shader-graph-blocks/tangent-tangent-space.md)]
[!include[](snippets/shader-graph-blocks/tangent-world-space.md)]
[!include[](snippets/shader-graph-blocks/thickness.md)]
Graph Settings
Surface Options
Property |
Description |
[!include[](snippets/shader-properties/surface-options/material-type.md)]
[!include[](snippets/shader-properties/surface-options/recursive-rendering.md)]
[!include[](snippets/shader-properties/surface-options/surface-type.md)]
[!include[](snippets/shader-properties/surface-options/rendering-pass.md)]
[!include[](snippets/shader-properties/surface-options/blending-mode.md)]
[!include[](snippets/shader-properties/surface-options/receive-fog.md)]
[!include[](snippets/shader-properties/surface-options/depth-test.md)]
[!include[](snippets/shader-properties/surface-options/depth-write.md)]
[!include[](snippets/shader-properties/surface-options/cull-mode.md)]
[!include[](snippets/shader-properties/surface-options/sorting-priority.md)]
[!include[](snippets/shader-properties/surface-options/back-then-front-rendering.md)]
[!include[](snippets/shader-properties/surface-options/transparent-depth-prepass.md)]
[!include[](snippets/shader-properties/surface-options/transparent-depth-postpass.md)]
[!include[](snippets/shader-properties/surface-options/transparent-writes-motion-vectors.md)]
[!include[](snippets/shader-properties/surface-options/preserve-specular-lighting.md)]
[!include[](snippets/shader-properties/surface-options/alpha-clipping.md)]
[!include[](snippets/shader-properties/surface-options/use-shadow-threshold.md)]
[!include[](snippets/shader-properties/surface-options/alpha-to-mask.md)]
[!include[](snippets/shader-properties/surface-options/double-sided-mode.md)]
[!include[](snippets/shader-properties/surface-options/fragment-normal-space.md)]
[!include[](snippets/shader-properties/surface-options/receive-decals.md)]
[!include[](snippets/shader-properties/surface-options/receive-ssr.md)]
[!include[](snippets/shader-properties/surface-options/receive-ssr-transparent.md)]
[!include[](snippets/shader-properties/surface-options/geometric-specular-aa.md)]
[!include[](snippets/shader-properties/surface-options/ss-depth-offset.md)]
[!include[](snippets/shader-properties/surface-options/conservative-depth-offset.md)]
[!include[](snippets/shader-properties/surface-options/velocity.md)]
[!include[](snippets/shader-properties/surface-options/tessellation.md)]
[!include[](snippets/shader-properties/surface-options/clear-coat.md)]
[!include[](snippets/shader-properties/surface-options/transmission.md)]
[!include[](snippets/shader-properties/transparency-inputs/refraction-model.md)]
[!include[](snippets/shader-properties/surface-options/energy-conserving-specular-color.md)]
Distortion
This set of settings only appears if you set Surface Type to Transparent.
Property |
Description |
[!include[](snippets/shader-properties/distortion/distortion.md)]
[!include[](snippets/shader-properties/distortion/distortion-blend-mode.md)]
[!include[](snippets/shader-properties/distortion/distortion-depth-test.md)]
Advanced Options
Property |
Description |
[!include[](snippets/shader-properties/advanced-options/specular-occlusion-mode.md)]
[!include[](snippets/shader-properties/advanced-options/override-baked-gi.md)]
[!include[](snippets/shader-properties/advanced-options/support-lod-crossfade.md)]
[!include[](snippets/shader-properties/advanced-options/add-precomputed-velocity.md)]
Other top level settings
Property |
Description |
[!include[](snippets/shader-properties/support-vfx-graph.md)]
[!include[](snippets/shader-properties/support-high-quality-line-rendering.md)]