Struct RendererListDesc
Syntax
public struct RendererListDesc
Constructors
RendererListDesc(ShaderTagId, CullingResults, Camera)
Declaration
public RendererListDesc(ShaderTagId passName, CullingResults cullingResult, Camera camera)
Parameters
| Type |
Name |
Description |
| ShaderTagId |
passName |
|
| CullingResults |
cullingResult |
|
| Camera |
camera |
|
RendererListDesc(ShaderTagId[], CullingResults, Camera)
Declaration
public RendererListDesc(ShaderTagId[] passNames, CullingResults cullingResult, Camera camera)
Parameters
| Type |
Name |
Description |
| ShaderTagId[] |
passNames |
|
| CullingResults |
cullingResult |
|
| Camera |
camera |
|
Fields
excludeObjectMotionVectors
Declaration
public bool excludeObjectMotionVectors
Field Value
overrideMaterial
Declaration
public Material overrideMaterial
Field Value
| Type |
Description |
| Material |
|
rendererConfiguration
Declaration
public PerObjectData rendererConfiguration
Field Value
| Type |
Description |
| PerObjectData |
|
renderQueueRange
Declaration
public RenderQueueRange renderQueueRange
Field Value
| Type |
Description |
| RenderQueueRange |
|
sortingCriteria
Declaration
public SortingCriteria sortingCriteria
Field Value
| Type |
Description |
| SortingCriteria |
|
stateBlock
Declaration
public RenderStateBlock? stateBlock
Field Value
| Type |
Description |
| Nullable<RenderStateBlock> |
|
Properties
camera
Declaration
public Camera camera { get; }
Property Value
cullingResult
Declaration
public CullingResults cullingResult { get; }
Property Value
| Type |
Description |
| CullingResults |
|
passName
Declaration
public ShaderTagId passName { get; }
Property Value
| Type |
Description |
| ShaderTagId |
|
passNames
Declaration
public ShaderTagId[] passNames { get; }
Property Value
| Type |
Description |
| ShaderTagId[] |
|