Class IndirectLightingController | High Definition RP | 8.3.1
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    Class IndirectLightingController

    Component that allow you to control the indirect specular and diffuse intensity

    Inheritance
    Object
    IndirectLightingController
    Namespace: UnityEngine.Rendering.HighDefinition
    Syntax
    [Serializable]
    public class IndirectLightingController : VolumeComponent

    Fields

    indirectDiffuseIntensity

    Indirect diffuse lighting multiplier, between 0 and 1

    Declaration
    public MinFloatParameter indirectDiffuseIntensity
    Field Value
    Type Description
    MinFloatParameter

    indirectDiffuseLightingLayers

    Declaration
    public IndirectLightingController.LightLayerEnumParameter indirectDiffuseLightingLayers
    Field Value
    Type Description
    IndirectLightingController.LightLayerEnumParameter

    indirectSpecularIntensity

    Reflection probe intensity multiplier, between 0 and 1

    Declaration
    public MinFloatParameter indirectSpecularIntensity
    Field Value
    Type Description
    MinFloatParameter

    reflectionLightingLayers

    Declaration
    public IndirectLightingController.LightLayerEnumParameter reflectionLightingLayers
    Field Value
    Type Description
    IndirectLightingController.LightLayerEnumParameter

    reflectionLightingMultiplier

    Reflection lighting multiplier, between 0 and 1

    Declaration
    public MinFloatParameter reflectionLightingMultiplier
    Field Value
    Type Description
    MinFloatParameter

    Methods

    GetIndirectDiffuseLightingLayers()

    Returns a mask of indirect diffuse lighting layers as uint and handle the case of Everything as being 0xFF and not -1

    Declaration
    public uint GetIndirectDiffuseLightingLayers()
    Returns
    Type Description
    UInt32

    GetReflectionLightingLayers()

    Returns a mask of reflection lighting layers as uint and handle the case of Everything as being 0xFF and not -1

    Declaration
    public uint GetReflectionLightingLayers()
    Returns
    Type Description
    UInt32
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    on 24 November 2020