Class RecursiveRendering | High Definition RP | 8.3.1
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    Class RecursiveRendering

    Recursive Rendering Volume Component. This component setups recursive rendering.

    Inheritance
    Object
    RecursiveRendering
    Namespace: UnityEngine.Rendering.HighDefinition
    Syntax
    [Serializable]
    public sealed class RecursiveRendering : VolumeComponent

    Constructors

    RecursiveRendering()

    Declaration
    public RecursiveRendering()

    Fields

    enable

    Enables recursive rendering.

    Declaration
    [Tooltip("Enable. Enables recursive rendering.")]
    public BoolParameter enable
    Field Value
    Type Description
    BoolParameter

    layerMask

    Layer mask used to include the objects for recursive rendering.

    Declaration
    [Tooltip("Layer Mask. Layer mask used to include the objects for recursive rendering.")]
    public LayerMaskParameter layerMask
    Field Value
    Type Description
    LayerMaskParameter

    maxDepth

    Defines the maximal recursion for rays.

    Declaration
    [Tooltip("Max Depth. Defines the maximal recursion for rays.")]
    public ClampedIntParameter maxDepth
    Field Value
    Type Description
    ClampedIntParameter

    rayLength

    This defines the maximal travel distance of rays.

    Declaration
    [Tooltip("Ray Length. This defines the maximal travel distance of rays.")]
    public ClampedFloatParameter rayLength
    Field Value
    Type Description
    ClampedFloatParameter
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    on 24 November 2020