Preparing Sprites For Lighting | Universal RP | 10.0.0-preview.26
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    Preparing Sprites For Lighting

    To light Sprites with 2D Lights, the Sprite Renderer component of the Sprite is assigned a material with a Shader that reacts to 2D Lights. With the 2D Lights preview package installed, dragging Sprites onto the Scene automatically assigns the ‘Sprite-Lit-Default’ material to them which enables them to interact and appear lit by 2D Lights.

    Alternatively, you can create a custom Shader that reacts to Lights with the Shader Graph package. The Shader Graph package is available for download via the Package Manager.

    Upgrading to a compatible Shader

    If you are installing the 2D Lights package into a Project with pre-existing Prefabs, materials or Scenes, you will need to upgrade any materials used to a lighting compatible Shader. The following functions automatically upgrade a Scene or Project automatically in a one way process. Upgraded Scenes or Projects cannot be reverted to their previous state.

    Upgrading a Scene

    To upgrade the currently opened Scene, go to Edit> Render Pipeline > UniversalRP 2D Renderer > Upgrade Scene To 2D Renderer

    Upgrading a Project

    To upgrade all Prefabs and materials in your Project, go to Edit > Render Pipeline > UniversalRP 2D Renderer > Upgrade Project To 2D Renderer

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