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    Namespace UnityEngine.Experimental.Rendering.Universal

    Classes

    CinemachineUniversalPixelPerfect

    (Deprecated) An add-on module for Cinemachine Virtual Camera that tweaks the orthographic size of the virtual camera. It detects the presence of the Pixel Perfect Camera component and use the settings from that Pixel Perfect Camera to correct the orthographic size so that pixel art sprites would appear pixel perfect when the virtual camera becomes live.

    CompositeShadowCaster2D

    Light2D

    Class Light2D is a 2D light which can be used with the 2D Renderer.

    PixelPerfectCamera

    The Pixel Perfect Camera component ensures your pixel art remains crisp and clear at different resolutions, and stable in motion.

    Renderer2DData

    RenderObjects

    RenderObjects.CustomCameraSettings

    RenderObjects.FilterSettings

    RenderObjects.RenderObjectsSettings

    RenderObjectsPass

    ShadowCaster2D

    Class ShadowCaster2D contains properties used for shadow casting

    ShadowCasterGroup2D

    Structs

    Light2DBlendStyle

    Enums

    ClipType

    EndType

    JoinType

    Light2D.ComponentVersions

    Light2D.DeprecatedLightType

    Light2D.LightType

    an enumeration of the types of light

    Light2D.NormalMapQuality

    Light2D.OverlapOperation

    PolyFillType

    PolyType

    Renderer2DData.Renderer2DDefaultMaterialType

    RenderQueueType

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    on 18 October 2021