Class Bloom
Syntax
[Serializable]
[VolumeComponentMenu("Post-processing/Bloom")]
public sealed class Bloom : VolumeComponent, IPostProcessComponent
Fields
clamp
Declaration
[Tooltip("Clamps pixels to control the bloom amount.")]
public MinFloatParameter clamp
Field Value
dirtIntensity
Declaration
[Tooltip("Amount of dirtiness.")]
public MinFloatParameter dirtIntensity
Field Value
dirtTexture
Declaration
[Tooltip("Dirtiness texture to add smudges or dust to the bloom effect.")]
public TextureParameter dirtTexture
Field Value
highQualityFiltering
Declaration
[Tooltip("Use bicubic sampling instead of bilinear sampling for the upsampling passes. This is slightly more expensive but helps getting smoother visuals.")]
public BoolParameter highQualityFiltering
Field Value
intensity
Declaration
[Tooltip("Strength of the bloom filter.")]
public MinFloatParameter intensity
Field Value
scatter
Declaration
[Tooltip("Changes the extent of veiling effects.")]
public ClampedFloatParameter scatter
Field Value
skipIterations
Declaration
[Tooltip("The number of final iterations to skip in the effect processing sequence.")]
public ClampedIntParameter skipIterations
Field Value
threshold
Declaration
[Tooltip("Filters out pixels under this level of brightness. Value is in gamma-space.")]
public MinFloatParameter threshold
Field Value
tint
Declaration
[Tooltip("Global tint of the bloom filter.")]
public ColorParameter tint
Field Value
Methods
IsActive()
Declaration
Returns
Implements
IsTileCompatible()
Declaration
public bool IsTileCompatible()
Returns
Implements