Class UniversalRenderPipelineEditorResources.ShaderResources
Inheritance
UniversalRenderPipelineEditorResources.ShaderResources
Syntax
[Serializable]
[ReloadGroup]
public sealed class ShaderResources
Fields
autodeskInteractiveMaskedPS
Declaration
[Reload("Shaders/Autodesk Interactive/Autodesk Interactive Masked.shadergraph", ReloadAttribute.Package.Root)]
public Shader autodeskInteractiveMaskedPS
Field Value
autodeskInteractivePS
Declaration
[Reload("Shaders/Autodesk Interactive/Autodesk Interactive.shadergraph", ReloadAttribute.Package.Root)]
public Shader autodeskInteractivePS
Field Value
autodeskInteractiveTransparentPS
Declaration
[Reload("Shaders/Autodesk Interactive/Autodesk Interactive Transparent.shadergraph", ReloadAttribute.Package.Root)]
public Shader autodeskInteractiveTransparentPS
Field Value
defaultSpeedTree7PS
Declaration
[Reload("Shaders/Nature/SpeedTree7.shader", ReloadAttribute.Package.Root)]
public Shader defaultSpeedTree7PS
Field Value
defaultSpeedTree8PS
Declaration
[Reload("Shaders/Nature/SpeedTree8.shader", ReloadAttribute.Package.Root)]
public Shader defaultSpeedTree8PS
Field Value
terrainDetailGrassBillboardPS
Declaration
[Reload("Shaders/Terrain/WavingGrassBillboard.shader", ReloadAttribute.Package.Root)]
public Shader terrainDetailGrassBillboardPS
Field Value
terrainDetailGrassPS
Declaration
[Reload("Shaders/Terrain/WavingGrass.shader", ReloadAttribute.Package.Root)]
public Shader terrainDetailGrassPS
Field Value
terrainDetailLitPS
Declaration
[Reload("Shaders/Terrain/TerrainDetailLit.shader", ReloadAttribute.Package.Root)]
public Shader terrainDetailLitPS
Field Value