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    Enum AntialiasingMode

    Holds information about the post-processing anti-aliasing mode. When set to None no post-processing anti-aliasing pass will be performed. When set to Fast a fast approximated anti-aliasing pass will render when resolving the camera to screen. When set to SubpixelMorphologicalAntiAliasing SMAA pass will render when resolving the camera to screen. You can choose the SMAA quality by setting AntialiasingQuality

    Namespace: UnityEngine.Rendering.Universal
    Syntax
    public enum AntialiasingMode

    Fields

    Name Description Value
    None 0
    FastApproximateAntialiasing 1
    SubpixelMorphologicalAntiAliasing 2
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    on 24 September 2021