Class ColorLookup
Inherited Members
UnityEngine.Rendering.VolumeComponent.active
UnityEngine.Rendering.VolumeComponent.OnEnable()
UnityEngine.Rendering.VolumeComponent.OnDisable()
UnityEngine.Rendering.VolumeComponent.Override(UnityEngine.Rendering.VolumeComponent, System.Single)
UnityEngine.Rendering.VolumeComponent.SetAllOverridesTo(System.Boolean)
UnityEngine.Rendering.VolumeComponent.GetHashCode()
UnityEngine.Rendering.VolumeComponent.OnDestroy()
UnityEngine.Rendering.VolumeComponent.Release()
UnityEngine.Rendering.VolumeComponent.displayName
UnityEngine.Rendering.VolumeComponent.parameters
Namespace: UnityEngine.Rendering.Universal
Syntax
[Serializable]
[VolumeComponentMenuForRenderPipeline("Post-processing/Color Lookup", new Type[]{typeof(UniversalRenderPipeline)})]
public sealed class ColorLookup : VolumeComponent, IPostProcessComponent
Fields
contribution
Declaration
[Tooltip("How much of the lookup texture will contribute to the color grading effect.")]
public ClampedFloatParameter contribution
Field Value
Type | Description |
---|---|
UnityEngine.Rendering.ClampedFloatParameter |
texture
Declaration
[Tooltip("A 2D Lookup Texture (LUT) to use for color grading.")]
public TextureParameter texture
Field Value
Type | Description |
---|---|
UnityEngine.Rendering.TextureParameter |
Methods
IsActive()
Declaration
public bool IsActive()
Returns
Type | Description |
---|---|
Boolean |
Implements
IsTileCompatible()
Declaration
public bool IsTileCompatible()
Returns
Type | Description |
---|---|
Boolean |
Implements
ValidateLUT()
Declaration
public bool ValidateLUT()
Returns
Type | Description |
---|---|
Boolean |