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    Enum DebugFullScreenMode

    Debug mode for displaying intermediate render targets.

    Namespace: UnityEngine.Rendering.Universal
    Syntax
    [GenerateHLSL(PackingRules.Exact, true, false, false, 1, false, false, false, -1, "C:\\temp\\com.unity.render-pipelines.universal@12.0\\Packages\\com.unity.render-pipelines.universal\\ShaderLibrary\\Debug\\DebugViewEnums.cs")]
    public enum DebugFullScreenMode

    Fields

    Name Description Value
    None

    No intermediate render target displayed.

    0
    Depth

    Display depth buffer contents.

    1
    AdditionalLightsShadowMap

    Display the shadow map from additional lights.

    2
    MainLightShadowMap

    Display the main shadow map.

    3
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    on 24 September 2021