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    Enum DebugLightingFeatureFlags

    Debug mode that allows selective disabling of individual lighting components.

    Namespace: UnityEngine.Rendering.Universal
    Syntax
    [GenerateHLSL(PackingRules.Exact, true, false, false, 1, false, false, false, -1, "C:\\temp\\com.unity.render-pipelines.universal@12.0\\Packages\\com.unity.render-pipelines.universal\\ShaderLibrary\\Debug\\DebugViewEnums.cs")]
    [Flags]
    public enum DebugLightingFeatureFlags

    Fields

    Name Description Value
    None

    The debug mode is not active.

    0
    GlobalIllumination

    Display contribution from global illumination.

    1
    MainLight

    Display contribution from the main light.

    2
    AdditionalLights

    Display contribution from additional lights.

    4
    VertexLighting

    Display contribution from vertex lighting.

    8
    Emission

    Display contribution from emissive objects.

    16
    AmbientOcclusion

    Display contribution from ambient occlusion.

    32
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    on 24 September 2021