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    Enum DebugMaterialMode

    Debug material modes.

    Namespace: UnityEngine.Rendering.Universal
    Syntax
    [GenerateHLSL(PackingRules.Exact, true, false, false, 1, false, false, false, -1, "C:\\temp\\com.unity.render-pipelines.universal@12.0\\Packages\\com.unity.render-pipelines.universal\\ShaderLibrary\\Debug\\DebugViewEnums.cs")]
    public enum DebugMaterialMode

    Fields

    Name Description Value
    None

    No material debug.

    0
    Albedo

    Display material albedo.

    1
    Specular

    Display material specular.

    2
    Alpha

    Display material alpha.

    3
    Smoothness

    Display material smoothness.

    4
    AmbientOcclusion

    Display material ambient occlusion.

    5
    Emission

    Display material emission.

    6
    NormalWorldSpace

    Display material normal (world space).

    7
    NormalTangentSpace

    Display material normal (tangent space).

    8
    LightingComplexity

    Display evaluated lighting complexity.

    9
    Metallic

    Display material metallic.

    10
    SpriteMask

    Display material sprite mask.

    11
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    on 24 September 2021