Enum DebugMaterialMode
Debug material modes.
Namespace: UnityEngine.Rendering.Universal
Syntax
[GenerateHLSL(PackingRules.Exact, true, false, false, 1, false, false, false, -1, "C:\\temp\\com.unity.render-pipelines.universal@12.0\\Packages\\com.unity.render-pipelines.universal\\ShaderLibrary\\Debug\\DebugViewEnums.cs")]
public enum DebugMaterialMode
Fields
Name | Description | Value |
---|---|---|
None | No material debug. |
0 |
Albedo | Display material albedo. |
1 |
Specular | Display material specular. |
2 |
Alpha | Display material alpha. |
3 |
Smoothness | Display material smoothness. |
4 |
AmbientOcclusion | Display material ambient occlusion. |
5 |
Emission | Display material emission. |
6 |
NormalWorldSpace | Display material normal (world space). |
7 |
NormalTangentSpace | Display material normal (tangent space). |
8 |
LightingComplexity | Display evaluated lighting complexity. |
9 |
Metallic | Display material metallic. |
10 |
SpriteMask | Display material sprite mask. |
11 |