Enum DebugPostProcessingMode
Mode that controls if post-processing is allowed.
Namespace: UnityEngine.Rendering.Universal
Syntax
[GenerateHLSL(PackingRules.Exact, true, false, false, 1, false, false, false, -1, "C:\\temp\\com.unity.render-pipelines.universal@12.0\\Packages\\com.unity.render-pipelines.universal\\ShaderLibrary\\Debug\\DebugViewEnums.cs")]
public enum DebugPostProcessingMode
Remarks
When "Auto" is used, post-processing can be either on or off, depending on other active debug modes.
Fields
Name | Description | Value |
---|---|---|
Disabled | Post-processing disabled. |
0 |
Auto | Post-processing is either on or off, depending on other debug modes. |
1 |
Enabled | Post-processing enabled. |
2 |