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    Enum DebugSceneOverrideMode

    Debug mode that overrides how the renderer behaves.

    Namespace: UnityEngine.Rendering.Universal
    Syntax
    [GenerateHLSL(PackingRules.Exact, true, false, false, 1, false, false, false, -1, "C:\\temp\\com.unity.render-pipelines.universal@12.0\\Packages\\com.unity.render-pipelines.universal\\ShaderLibrary\\Debug\\DebugViewEnums.cs")]
    public enum DebugSceneOverrideMode

    Fields

    Name Description Value
    None

    No debug override.

    0
    Overdraw

    Visualize overdraw by drawing geometry using a semitransparent material. Areas that look opaque contain more overdraw.

    1
    Wireframe

    Render using wireframe only.

    2
    SolidWireframe

    Render using a constant fill color and wireframe.

    3
    ShadedWireframe

    Render shaded geometry in addition to wireframe.

    4
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    on 24 September 2021