Enum DebugSceneOverrideMode
Debug mode that overrides how the renderer behaves.
Namespace: UnityEngine.Rendering.Universal
Syntax
[GenerateHLSL(PackingRules.Exact, true, false, false, 1, false, false, false, -1, "C:\\temp\\com.unity.render-pipelines.universal@12.0\\Packages\\com.unity.render-pipelines.universal\\ShaderLibrary\\Debug\\DebugViewEnums.cs")]
public enum DebugSceneOverrideMode
Fields
Name | Description | Value |
---|---|---|
None | No debug override. |
0 |
Overdraw | Visualize overdraw by drawing geometry using a semitransparent material. Areas that look opaque contain more overdraw. |
1 |
Wireframe | Render using wireframe only. |
2 |
SolidWireframe | Render using a constant fill color and wireframe. |
3 |
ShadedWireframe | Render shaded geometry in addition to wireframe. |
4 |