Enum DepthPrimingMode
When the Universal Renderer should use Depth Priming in Forward mode.
Namespace: UnityEngine.Rendering.Universal
Syntax
public enum DepthPrimingModeFields
| Name | Description | Value | 
|---|---|---|
| Disabled | Depth Priming will never be used. | 0 | 
| Auto | Depth Priming will only be used if there is a depth prepass needed by any of the render passes. | 1 | 
| Forced | A depth prepass will be explicitly requested so Depth Priming can be used. | 2 |